Everything of Bananza's terrain is constructed from voxels, which Motokura mentioned was the main factor distinguishing it from Odyssey.[27] Takahashi described making ranges from voxels as way more handy than polygonal modeling, as developers could "freely Merge voxels and materials to construct terrain and then test it out immediately https://donkey-kong-bananza31975.newsbloger.com/37128065/top-latest-five-donkey-kong-bananza-urban-news