Following the completion of Brothers in Arms: Attained in Blood, Gearbox started working on their 2nd unique activity, Borderlands. The game was envisioned by Pitchford as a mix of the roguelike genre with motion role-participating in video games like Diablo in a primary-person shooter.[17] Set over the fictional planet https://gearbox30852.ttblogs.com/13446489/an-unbiased-view-of-gearbox