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Entertainment Software Association Online Game Violence

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In his newest research, he discovered an effect that was so weak, it might take “27 h/day of M-rated game play to provide clinically noticeable modifications in aggression . And a research of Korean youth found that aggressive and narcissistic personalities have been extra likely to turn out to be https://thelastofushbosubthai07160.bloggerbags.com/21972462/how-violence-in-video-games-and-media-hurt-youngster-growth

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